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2025LaseRed

LaseRed

Book the experience from inside the experience.

You don't build a website.

You light up a machine.

Act I

The platform.

Five worlds. One brand.

Act II

The rooms fill up.

One studio. Thousands of eyes.

Act I · Five sites, one truth

Five venues. One platform. One source of truth.

Every link in the header, the footer, the hero buttons, the format cards — built by the same single helper. Change a route, the whole site catches up. No drift. Ever.

01 · Lausanne

Le Manoir

Corridors, ghosts, secrets.

02 · Genève

La Prison

Cells, bars, the clock running out.

03 · Nyon

Le Métro

Tunnels, ambushes, the train.

04 · Etoy

La Banque

Vault, alarm, the loot.

05 · Yverdon

Tokyo

Wet streets, neon, the chase.

One source. Nine landings. Zero drift.

One place in the code builds every booking link on the site. Cities and formats both pull from the same dictionary. Old links jump straight to their new home — never two hops, never a redirect chain. Yverdon ships in « coming soon » mode just by flipping a switch — the price hides, the call-to-action swaps, the rest stays. All five cities run from the same parameterised template.

Nine landings — five cities, four formats. All bilingual. All linked. All from one truth.

Act I · The immersive moment

Booking. But not as you know it.

You don't fill in a form. You walk through a scene. The form is rendered live, inside the 3D — not an overlay, but inside the geometry.

  1. 01

    A camera that travels.

  2. 02

    Lasers that breathe.

  3. 03

    Fog that thinks.

Act I · The booking — under the hood

Built by hand. Not pulled from a catalogue.

No off-the-shelf checkout. No third-party booking widget. The scene is rendered live — frame by frame, the way video games are — and it just happens to also be a form.

9
stations across the scene
~840
laser beams alive
still and roaming
9
stations in the scene
each with its own set
60
frames per second
during every transition
0 %
GPU when the tab is hidden
everything goes to sleep
01Real-time

A scene rendered image by image, the way video games are. Not a video. Not an animation. Real-time.

02Bespoke optics

Lasers that breathe with the cursor. Light that bends. Fog that thinks. All built by hand, none pulled from a catalogue.

03Eight hundred-plus beams

More than eight hundred laser beams alive in the scene. Some sit still. Others move like a human hand searching for a target.

04A form inside the 3D

Buttons, fields, dates — rendered inside the scene. Not floating above it. In it.

05Nine stations

A camera that travels through nine spaces. Each with its own set, its own light, its own rhythm.

06Adaptive

Calm when nothing moves. Hungry when something does. Asleep when the tab is hidden.

Not a quirky feature. The booking is the brand promise.

When a customer clicks « Book »

here's what happens in under a second.

  1. 01.

    A seat is locked, to the second, in the right venue.

  2. 02.

    The team's calendar updates itself — colour-coded, one per venue.

  3. 03.

    Three emails go out: confirmation, reminder, cancellation ticket. All re-sendable in one click.

  4. 04.

    The price is computed live — standard, birthday or tournament, scaled by venue, format, number of players.

  5. 05.

    The customer gets a private cancellation link — valid forty-eight hours, single-use, no account needed.

  6. 06.

    The reservation lands on the right operator's screen — their venue, their colour, their slot.

  7. 07.

    The marketing system attributes it back — even if the phone changed, even if the browser changed, even three weeks later.

All of that. For five venues. Without anyone pressing a button.

Act I · The architecture

Five venues. One platform. Built end-to-end.

The site the customer sees. The screens the staff lives in. The dashboards the marketing relies on. All of it — built by one person.

01The public face

The cinematic site

Five themed worlds, nine landings, two languages

02The booking

The 3D scene that is also a form

A camera through nine stations, every available slot fetched live

03The control room

The screens the staff lives in

Bookings, customers, calendar, blog, gallery — all in one place

04The memory

A database, hosted on Swiss soil

Every booking, every customer, every photo, kept where the law lives

05The growth engine

The ad attribution layer

Every visit traced, every conversion recovered

06The pipes

Emails, mobile app, asset delivery

Three emails per booking, an admin that installs on a phone

Booking9
  • ·Nine-station 3D flow
  • ·Private cancellation link, 48-hour window
  • ·Calendar invite for every booking
  • ·Spam and brute-force shield
  • ·Lead-time rules: sixteen hours standard, twenty-four for birthdays
  • ·Single-use cancellation links
  • ·Slot blocking per venue
  • ·Genève special: birthday slots that can overlap
  • ·Privatisation: ten-player minimum, scaled by venue
Pricing3
  • ·Standard formulas — 60, 90, 120 minutes, two tiers above ten players
  • ·Birthday packages — Standard, Maxi, Ultimate, with a clean per-extra-player price
  • ·Tournament brackets — 17 to 24, 25 to 32, 33 to 40, 41 to 48 players, priced per band
Calendar5
  • ·One calendar per venue
  • ·Colour-coded — yellow, magenta, blue, purple, black
  • ·Auto-update on any booking change
  • ·Resync only when something material moves
  • ·Historic bookings imported once, kept forever
Email3
  • ·Confirmation
  • ·Reminder, scheduled
  • ·Cancellation ticket
  • ·All three re-sendable in one click
Analytics12
  • ·Every step of the funnel — viewed, scrolled, dwelled, added to cart, picked a date, sent contact info, started checkout, purchased, called. Each step priced in francs — so the ad platform optimises for revenue, not clicks.
Admin6
  • ·Dashboard — Today, Week, Month, Custom range, Per venue, Per operator
  • ·Blog with restore on delete
  • ·Gallery bulk upload — fifty images at a time
  • ·Each operator sees only their own venue
  • ·Admin installable on mobile, like an app
  • ·Eight back-office sections, one rhythm

A studio in one room.

An infrastructure for five.

The detail that changes everything
96 %

of the ads LaseRed was paying for — without being able to prove they worked.

The ads were doing their job. People were clicking. They were booking. And on the dashboard, the numbers said zero. Eight days to find the cause. Three thousand visits. No proof of a single sale. The reason: Instagram and Facebook open links inside their own mini-browser, then bounce the customer back to Safari to pay — and somewhere in that bounce, the trail breaks. Most teams never look at that corner. I rebuilt the trail from scratch, in two layers. A discreet marker, dropped at the very first click, that survives every browser jump. And a second message — silent, sent from our servers straight to the ad platform — fired every time a booking comes in. Two phones, same booking: counted once, never twice. Network hiccups, slow connections: the ad layer never gets to block a sale. One week later, ninety-six percent of the lost conversions were back. Eight new columns in the database. Two services. Zero downtime.

Before
After

A beautiful site isn't enough.

You also need to fill the rooms.

Act II · The creative machine

One studio. In one room.

Hundreds of visuals. Six versions of the master promo. Five high-resolution cuts. Fifteen-plus still images. Eight recurring characters. Five lore guides — one per venue. Sound made in-house. A single pair of hands.

The same cast. In every post. In every room.

A visual language that never drifts.

Hundreds of visuals. Zero interns.

Act II · The creative system

A studio that scales — without ever drifting.

A creative system anyone can run. Rules that never change. A recurring cast. A pipeline from image to video. Diversity written into the brief, not added later.

01The vest

Matte black harness. Six rectangular blue lights on the shoulders and the chest. Described the same way, every single time.

02The gun

A futuristic, bullpup shape, matte black plastic, a small screen on the side, twin barrels at the front. Always tagged as a toy — so platforms know it isn't a weapon.

03The lasers

A bright red beam, the moment a gun is drawn. Blue lights mean ally. Red mean enemy. Film grammar, applied to a real game.

04Photographs, not renders

Pores you can see. Calloused hands. Fine hair caught in the backlight. The small flaws photographs have. The slick perfection a render gives away — banned by name.

05Diversity by design

Never the default « young athletic white man » cliché. Children, teenagers, elders, women, Asian, Black, mixed heritage, every body type. Written into the system, never added later.

Pipeline
01

A reference image

A photo built with composition anchors — the right empty space for the headline

02

Same person, scene after scene

The character locked in — face, posture, vibe — across as many scenes as the story needs

03

Sound, made on demand

Battle cries, lasers, footsteps — generated, never licensed from a library

04

From image to video

Three to five second motion clips, locked-off camera, never a stock shot

Diversity by design. Never by accident.

The visual content looks like a real laser-game floor — not an algorithm's idea of one. Eight recurring characters in the cast. Five lore guides — one for each venue. A custom display font, licensed for the brand. And the whole thing is operable: any teammate can produce on-brand content in minutes, from a written playbook and a pre-sized library of references.

Eight characters. One recurring cast.

Five lore guides. One custom font.

A system anyone can run — once the rules are set.

Concours exclusif
Ménage de printemps
chez LaseRed
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The email

An email. Built like a website. Read like a story.

Not a template. Not a drag-and-drop.

Hand-crafted, line by line. Six hundred-plus lines of code — readable on every mail client out there, sensitive to dark mode, sharp down to the last pixel even on the old Outlook everyone forgets.

And it doesn't sell a game. It moves an email visit into a chat community — where ninety-eight out of every hundred messages get opened.

+37 %

more clicks — above what this kind of campaign usually does.

The ads

We walked LaseRed into 386,000 minds.

1.1Mimpressionsacross 4 campaigns
386Kunique peoplein Swiss Romandie
26,228clicks to the siteblended CTR 2.3%
7 ×ROAS on engagement€437 spend → €3,069 tracked

Three campaigns. Three goals. Three floors of the same staircase.

A cost-per-click 3 to 10× cheaper than the industry average.

While the competition buys a banner, we fill a season.

Seven francs earned for every franc spent.

And sales tripled in the first month.

The result isn't a number anymore. It's a season that fills itself.

The visual language

One signature. Recognised at first glance.

01Colours

A signature palette — laser red, electric cyan, warm orange. Picked once. Held everywhere.

02Dark

A cinema black. The light comes from the content. Never from the chrome.

03Type

Two fonts, two roles. One shouts like a film poster. The other speaks like a friend.

04Coherence

Five universes, five atmospheres. One visual voice — never a drift.

05Discipline

Two design systems, side by side. The old one — heavy, inherited, the size of a small book. The new one — a fifth of the size, sharper, written from scratch. They never collide. The refresh lands without ever breaking what was already there.

A platform. A studio. A newsletter. Three campaigns.

One single craftsman.

Shipped in 2025 · FR/EN · Five venues · 23 features in production.

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